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Dayz standalone .60 map
Dayz standalone .60 map






I'm personally excited for changes in the Central Economy coming with. Past the work on the new renderer technology - the design and art teams are working on the initial art/skinning for the Main Menu, Server Browser, and Inventory Screen - while the gameplay programming team works on finishing implementation of requested functionality, and bugfixing. Initial Simulweather/True Sky Implementation While it may not be quite ready for regular gameplay on the consumer branches, internal QA and the Engine Dev team are working hard at polishing the stone, so to speak.Įven with the current internal DX11 client running with AntiAliasing, Alpha Coverage, Edge Smoothing, Clouds, and Post Processing disabled - the improvement of visual fidelity vs the legacy DX 9 client is clearly visible. The engine programming team are hard at work squashing a large chunk of visual and optimization related bugs - but even with those said bugs present, we're seeing some excellent performance gains across Chernarus. Now, while keeping in mind this will be the first build of this in the hands of the Early Access userbase - I'm still cautiously (very) optimistic. 60 build is our initial implementation of the new renderer (operating off of DirectX 11). 60 build in the hands of the consumers at the end of February, and while that is still our goal - we'll have to see how bug fixing and implementation go over the coming weeks to see if that means Stable Branch, or Experimental.Īs we've discussed before - part of the. 60 and the steps towards 1.0 that are taken within it. With PAX South behind us - we're all looking ahead to. In this Status Report, we'll have Brian (Lead Producer), Peter (Lead Designer), and Viktor (Lead Animator) inform us of the latest work being conducted as we move closer to the 0.60 Update.Ĭommunity Spotlight: PRISON BREAK MOVIE! - DayZ Standalone (Finale)








Dayz standalone .60 map